BLOKS Shader Bulletin Board
fake complexity
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Shader Code
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
vec2 uv = fragCoord.xy / iResolution.xy;
vec2 p = uv * 2.0 - 1.0;
p.x *= iResolution.x / iResolution.y;
float t = iTime * 0.6;
float glow =
0.02 / abs(length(p) - 0.45);
float waves =
sin(p.x * 12.0 + t) *
sin(p.y * 12.0 - t);
float radial =
sin(length(p) * 30.0 - t * 4.0);
vec3 color = vec3(0.02, 0.04, 0.08);
color += vec3(0.1, 0.7, 1.0) * glow;
color += vec3(1.0, 0.2, 0.8) * waves * 0.3;
color += vec3(0.4, 0.2, 1.0) * radial * 0.15;
fragColor = vec4(color, 1.0);
}
