BLOKS Shader Bulletin Board
audio reactive
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Shader Code
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
vec2 uv = fragCoord.xy / iResolution.xy;
vec2 p = uv * 2.0 - 1.0;
p.x *= iResolution.x / iResolution.y;
float fakeBass = 0.5 + 0.5 * sin(iTime * 2.5);
fakeBass *= 0.6 + 0.4 * sin(iTime * 0.75);
float dist = length(p);
float pulse = smoothstep(0.35 + fakeBass * 0.15, 0.34, dist);
float glow = 0.025 / max(dist, 0.025);
vec3 color = vec3(0.02, 0.04, 0.08);
color += vec3(0.1, 0.6, 1.0) * glow * fakeBass;
color += vec3(0.8, 0.15, 1.0) * pulse;
fragColor = vec4(color, 1.0);
}
