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Shader Code
void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
vec2 uv = fragCoord.xy / iResolution.xy;
vec2 p = uv * 2.0 - 1.0;
p.x *= iResolution.x / iResolution.y;
vec3 color = vec3(0.0);
for(int i = 0; i < 7; i++)
{
p = abs(p) / dot(p, p) - 0.75;
float d = length(p);
color += vec3(
sin(float(i) + iTime),
0.4,
cos(float(i) - iTime)
) * exp(-d * 3.0);
}
fragColor = vec4(color, 1.0);
}
