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intro raymarch

BLOKS Shader Bulletin Board

intro raymarch

By John Doe June 8, 2026

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Shader Code
float map(vec3 p)
{
    return length(p) - 1.0;
}

float march(vec3 ro, vec3 rd)
{
    float d = 0.0;

    for(int i = 0; i < 64; i++)
    {
        vec3 p = ro + rd * d;

        float ds = map(p);

        if(ds < 0.001) break;

        d += ds;

        if(d > 20.0) break;
    }

    return d;
}

void mainImage(out vec4 fragColor, in vec2 fragCoord)
{
    vec2 uv = fragCoord.xy / iResolution.xy;

    vec2 p = uv * 2.0 - 1.0;

    p.x *= iResolution.x / iResolution.y;

    vec3 ro = vec3(0.0, 0.0, -4.0);
    vec3 rd = normalize(vec3(p, 1.5));

    float d = march(ro, rd);

    vec3 color = vec3(0.02, 0.04, 0.08);

    if(d < 20.0)
    {
        color += vec3(0.1, 0.7, 1.0)
                 * exp(-d * 0.2);
    }

    fragColor = vec4(color, 1.0);
}

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